Eberron 998 YK
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Ray, level 1
Build: Warrior Forge Artificer
FINAL ABILITY SCORES
Str 10, Con 16, Dex 10, Int 18, Wis 11, Cha 10.
STARTING ABILITY SCORES
Str 8, Con 14, Dex 10, Int 18, Wis 11, Cha 10.
AC: 14 Fort: 14 Reflex: 14 Will: 12
HP: 28 Surges: 9 Surge Value: 7
Arcana +9, History +9, Perception +5, Diplomacy +5, Heal +5
Acrobatics, Bluff, Dungeoneering, Endurance +5, Insight, Intimidate +2, Nature, Religion +4, Stealth, Streetwise, Thievery, Athletics
Artificer at-will 1: Magic Weapon
Artificer at-will 1: Thundering Armor
Healing Infusion: Healing Infusion: Resistive Formula
Artificer encounter 1: Scouring Weapon
Artificer daily 1: War Proxy
Brew Potion, Disenchant Magic Item, Enchant Magic Item, Make Whole
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In the last war Ray was captain of the airship Tempest under the command of the Cyre nation. In one of the final battles that would signal the nations destruction, Ray would be one of the only survivor’s, alleged to have arived at the nearest city alone in the heavily damaged Tempest.
It is known Ray joined the guild to in the future pay for the ship’s repair, and soon moved to a position of leadership due to his previous military experience.